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Fun Sick Presentation

This is a talk I gave at mDev (the Midwest Game Developers Conference) in Madison, Wisconsin. 

It's about finding new ways to validate Game Design ideas beyond asking "Is It Fun?"

If you are looking at my portfolio and trying to get an understanding of how I approach Game Design problems, this will give you a detailed understanding.

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Traega Entertainment

Feb 2024 - Apr 2024

Senior Combat Designer

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Unfortunately this wasn't a very long lasting position. I worked as a Combat Designer, directing Mocap Shoots, building and editing Player Combat Controllers in Unreal, and designing AI Frameworks. 

However, after only about 30 days at the company we were told our funding was almost dried up and then 60% of the studio was laid off.

Demiurge Studios

Oct 2022 - Sept 2023

Senior Game Designer

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Worked on a team with the goal of building Demiurge's first Original Game in years. We prototyped several ideas using Unreal Engine 5. I built weapons, AI Behavior, and a ton of levels.

I also worked with project leadership on our timeline and goals as well as mentoring other designers who helped with the project.

PUBG: Battlegrounds

PUBG: Madison

Jun 2021 - Jun 2022

Senior Game Designer

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Assassin's Creed VR 

Ubisoft

Jan 2020 - Jun 2021

Combat Designer

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A new Assassin's Creed story built only for VR. This was a complete, ground up redesign of the AC Experience for the Meta Quest platform.

I worked primarily as the lead of the Combat Team and oversaw a major revision of our approach to melee combat and AI.

Ubisoft

2017-2020

Game Economy Designer

Real-time fast-paced Mobile RPG starring a cast of characters from various Tom Clancy games.

Main Responsibilities

  • Combat Formulas and Balance

  • Weapon Systems

  • Progression Design 

  • Monetization Design

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Shiver Entertainment

2015-2017

Game Designer

Mobile RPG in a realistic and military setting.

Main Responsibilities

  • Feature Design

  • Progression Balancing

  • Combat Design and Balancing

  • Monetization Design and Updating

  • UI Design

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Shiver Entertainment

2014-2015

Junior Game Designer

Mobile RPG with a focus on character collection 

Main Responsibilities

  • Combat and Ability Design

  • Multiplayer Design

  • Progression Design and Balancing

  • Content Design

TaleWorlds Entertainment

2014

Assistant Designer

Open-world RPG, sequel to Mount and Blade

For several months I worked on the upcoming Mount and Blade game, Bannerlord.  While at TaleWorlds Entertainment I worked on single-player systems in Excel, created levels with their toolset, and pitched and designed several features. Until the game is released, unfortunately I can't publicly discuss my role, in the meantime I'll link to the project's page.

Carnegie Mellon University

2013

 Game Designer

Created two dozen tests and prototypes for the Oculus Rift DK1. 

Including one prototype of Room-Scale Interactions

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