
Satellite Cup

Satellite Cup Rules:
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The game starts with everyone pouring any amount ofbeer into their ‘player cups’.(You must keep beer in your cup immediately after youdrink).
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The drink cup always stays in the middle of the table.
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One player starts, they have one chance to bounce a ball into the drink cup.
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If you miss the cup, you drink whatever you pouredinto your own cup.
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If you make it, you can either: a) Pour your cup into the middle cup or into another players cup or b) Switch your cup with another cup.
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You can also shoot for another player’s cup. (They can block their own cup).
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If you make it, they drink their cup and the middle cup.Your cup stays the same and you get another turn. (Again if you miss you drink what is in your cup).
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If you make it into an opponent’s cup that has no beer,they drink your cup and the center cup.
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Whenever the center cup is drunk, who ever drank it can fill it up with any amount of beer.
House rules (optional):
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If you pour your cup into another cup, and that cup overows; you drink the remainder of both cups.
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If you knock over your cup trying to block a shot you drink a full beer.
"You have a little over two weeks to create a game. The only rule is that the game has to be fun. That means you can create anything you want, board game, card game, role playing game, even a video game if you're crazy enough."
That was one fo the assignments Jesse Schell gave us for his Game Design class. I decided to make a drinking game.
I've always been fascinated by drinking games; they are one of the most unique challenges in game design. Not only does the game have to be fun, easily understood, and well balanced, it also has to made using pieces commonly found around the house, adaptable to whatever extra rules people want to add, and the best drinking game allow people to join in and leave whenever they want.
And so I set out to create a great drinking game. I started out by writing down every drinking game I could think of and listing it's attributes; things like, too much drinking, low number of players, too slow, no competition, too complex, etc. From this I found a few games that I wanted to emulate, pong, chandelier cup, and quarters. So I started rapidly prototyping by randomly making up rules with a project mate until we had a semi-fun first version. This is what I took to a party at my alma-mater to playtest.
That was only one of 5 playtests that I conducted over the course of the two week time period we had to make the game. I ended up dividing the playtests into two groups; sober and drunk, that way I could playtest the game as it was meant to be played to see if it was any fun, but also have a time were I could focus on rules changes and balancing.
The rules and photo above represent the final version. Also below is a link to download the long form write up of the game.